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package main
import (
"net"
"log/slog"
)
type Client struct {
conn *net.Conn
UID [6]byte
Nick string
Ident string
Host string
Server Server
State ClientState
}
func (client *Client) Send(msg SMsg) error {
return client.SendRaw(msg.ClientSerialize())
}
// Send failures are not returned; broken connections detected and severed on
// the next receive.
func (client *Client) SendRaw(s string) error {
if client.conn == nil {
panic("not implemented")
}
slog.Debug("send", "line", s, "conn", client.conn)
_, err := (*client.conn).Write([]byte(s))
if err != nil {
// TODO: Should shut down the netFd instead but the stdlib
// doesn't expose a way to do this.
(*client.conn).Close()
}
return nil
}
func (client Client) ClientSource() string {
// TODO: Edge cases where these aren't available
return client.Nick + "!" + client.Ident + "@" + client.Host
}
func (client Client) ServerSource() string {
return string(client.Server.SID[:]) + string(client.UID[:])
}
type ClientState uint8
const (
ClientStateRemote ClientState = iota
ClientStatePreRegistration
ClientStateRegistered
)
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