package main
import (
"log/slog"
"net"
"sync"
)
type Client struct {
conn *net.Conn
UID string
Nick string
Ident string
Gecos string
Host string
Server Server
State ClientState
}
func (client *Client) Send(msg SMsg) error {
return client.SendRaw(msg.ClientSerialize())
}
// Send failures are not returned; broken connections detected and severed on
// the next receive.
func (client *Client) SendRaw(s string) error {
if client.conn == nil {
panic("not implemented")
}
slog.Debug("send", "line", s, "conn", client.conn)
_, err := (*client.conn).Write([]byte(s))
if err != nil {
// TODO: Should shut down the netFd instead but the stdlib
// doesn't expose a way to do this.
(*client.conn).Close()
}
return nil
}
func (client Client) ClientSource() string {
// TODO: Edge cases where these aren't available
return client.Nick + "!" + client.Ident + "@" + client.Host
}
func (client Client) ServerSource() string {
return client.UID
}
func (client *Client) Teardown() {
if client.conn != nil {
(*client.conn).Close()
}
if !uidToClient.CompareAndDelete(client.UID, client) {
slog.Error("uid inconsistent", "uid", client.UID, "client", client)
}
if !nickToClient.CompareAndDelete(client.Nick, client) {
slog.Error("nick inconsistent", "nick", client.Nick, "client", client)
}
}
func (client *Client) checkRegistration() {
if client.State != ClientStatePreRegistration {
slog.Error("spurious call to checkRegistration", "client", client)
return // TODO: Return an error?
}
if client.Nick != "*" && client.Ident != "" {
client.Send(MakeMsg(self, RPL_WELCOME, client.Nick, "Welcome"))
}
}
type ClientState uint8
const (
ClientStateRemote ClientState = iota
ClientStatePreRegistration
ClientStateRegistered
)
var uidToClient = sync.Map{}
var nickToClient = sync.Map{}